However, if you accidentally delete your Aseprite directory, you’ll lose your custom color palettes. If you save your palette in the official Aseprite palette directory you can now access your palette from the Presets list (where Aseprite’s own palettes are): You have to restart Aseprite before your palette shows up in the Aseprite preset list. Realm’s artstyle is a bit of an odd one, with 16x16 being the largest sprite size and the general style being all over the place, but hopefully these links can help at least a little bit.As a reference, on my Mac the Aseprite palette directory is here: /applications/aseprite.app/contents/resources/data/palettes I feel like I’m missing something, but maybe I’ll remember later. This link goes towards one of his tutorials on color palettes, mentioning the importance on using a low amount of colors (FeelsLHv1MarbleColossusMan).Īnd then, a mention goes towards Cyangmou, who in this case talks about shapes and outlines.įinally, I want to give a shoutout to Cure’s general pixel art tutorial, which covers most of the above and more. The tutorial linked here is for creating trees, but he has many other tutorials (example: hue shifting)Īnother good source of information is RHLPixels. Not much to say here, just a talented artist. The link will take you to his Tumblr page. First we have Miniboss, who’s made over 70 small tutorials. Some pixel artists out there have made very informative tutorials, usually in bite-sized fashion. In the next category there I also mention a tutorial on coloring. It teaches the importance of carefully tweaking the hue, saturation and value settings when choosing your colors. If you want to learn how to pick colors manually, I really liked this tutorial by MortMort. Lospec’s website has a plethora of great palettes for you to mess around with. However, you don’t need Aseprite to find a good palette. One thing I liked about Aseprite are the pre-installed color palettes. A valuable resource! If you’re unsure how the sheet should be formatted, check out this graphic I made recently: This allows you to see how your sprite would look in Realm and check for errors easily. Pfiffel’s dye tool now allows for previewing 8x8 character skins (though you can also just put 8x8 enemy sprites in there). I wanted to put this in its own category, because its a very useful tool. Previewing your skins + sprite sheet arrangement The actual program isn’t that expensive, but money can be tight. I should also mention there is a trial version of Aseprite, which allows you to do everything bar saving. I haven’t tried it much, but it seems solid for creating animated pixelart. Finally there is GraphicsGale, which is what Beige used. There’s also Lospec, a browser based pixelart tool, but I found it to be too simplistic, personally. Unlike the AnimationHelper plugin for Paint, Piskel shouldn’t mess up your colors (need confirmation)! In the end I see it as a poor man’s Aseprite, but it’s not bad for a free program. I believe that a combination of paint and piskel will get you far, but you can always opt to use only one. I like its palette managing features and easy-to-use animation options. Piskel is a free program that you can run in your browser or download. There is a plugin that allows for animations in Paint (as mentioned in the skin tutorial), but there are better alternatives out there. It’s free, it’s versatile thanks to user-created plugins and has a simple interface! When making animated sprites for realm, I liked making them in Paint and then using another program to animate them. Paint.NET, my program of choice to this day. Since the RotMG art editor is no longer functional (can’t save/load), you may be looking for another program to use. This also means I’m also not involved with the voting for this contest.Īnyway, resources! I’ll just be listing useful links under the different categories: Just wanted to make that clear, since there may still be cosmetics or whatever coming out with my name on them. I did leave on good terms though, so no worries about that. I just don’t really care much for Realm atm, but I still enjoy spriting. I also wanted to announce that I retired from UGC/testing, simply because there are other things I’d like to do right now. However, most of these resources can be used outside of Realm as well. My apologies to those who have already made their submission. I originally wanted to make a new video on the subject, since my skin creation tutorial is quite dated (and sounds bad), but I haven’t really had the time yet. Since there is a new art contest going on, I figured I’d share some information regarding spriting.
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