The Advanced Vehicle designer works like the Advanced Component Designer, except you will not be selecting subcomponents. Please note, there is no way to return to the Assisted Designer for this design if you click this button.įinally, when you're ready to design the component, click the “Design It” button (#10). This button will open the Advanced Designer, using the selection and sliders from the Assisted Designer. In the bottom left is the “Switch to Advanced” button (#9). The Assisted Designer will automatically select your subcomponents for you based on the vehicle type you selected. For information on that window, see the Advanced Designer Setup section. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. It works the same way as in the Advanced Designer. These buttons are your sub-component selection system. Spanning across the entire bottom are four blue buttons (#8). And below that is a dropdown (#7) of your marques to assign ownership of the component. On the center-right is the component naming textbox (#6). Unlike the Advanced Designer, the Assisted Designer will adjust the sliders to make the components work together. Much like the Advanced Designer, you can select a sister component and check that this component will work with it. On the left side, just under the sliders, is the “Does it Fit” system (#5). And to the right of that is the ratings and costs panel (#4). In the top center panel (#3) are some specs of your design. We also recommend visiting the Vehicle Design pages for details on individual ratings. Many of the remaining features work just like their Advanced Designer counterparts. The game uses your selected vehicle type target and these sliders to adjust the hidden Advanced Designer sliders. These sliders are a reduction of the Advanced Designer's sliders. This is an important step in the design process, as the AI will weigh the hidden Advanced Games slider based on your selection.īelow the dropdown are three sliders (#2). Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At the same time, the Assisted Designer can give you a nearly optimal design using the same system that the AI uses. This system should simplify the design process by reducing the number of sliders you need to deal with. We created the Assisted Designer to ease the designing process. Your final product will be different, especially if you do not choose the additional two components for the prototype. Please note, these prototypes are estimates of a final product. To update the prototype with any changes you make to your design, click the “Refresh” button (#8). The game will not update the prototype design if you make slider adjustments. And warnings are in the bottom left (#7). The vehicle's ratings appear in the top left (#5). The game selected a predesigned body for aerodynamic calculations. If you do not have a component, the game will create a generic prototype component.Ī new window appears with a prototype design. When you're ready to view the prototype, click the “View Prototype Design” button. To clear a selection you can hit the “X” buttons. If you have additional components to use, click the buttons under the dropdown (#2 and #3). Use the dropdown (#1) to select your vehicle type. You can pair up other components to get a glimpse of what your design will do. The prototyping system comes in handy if you want to see what your design will do in an actual vehicle. When you have made your sub-component selections, click the “OK” button in the bottom right (#8). You can view your existing components using the button in the bottom left (#7). Clicking on a button will reload the list (#1) with the selected sub-component type's entries. Brown buttons have not been selected yet. Sub-components that are selected will have the sub-component's image on the button. Near the bottom of the window are multiple buttons that correspond to each sub-component (#6). In the center-right panel, the game contains additional rating information (#3), design pros and cons (#4), and what the AI would recommend this sub-component for (#5). Selecting an image from the list will load its informational text in the upper right panel (#2). In the top left is a list of sub-components for the select sub-component type (#1). You will need to select all sub-components for the design before reaching the component designer. The first Advanced Designer window is the Sub-Component selection screen.
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